On Tue, 13 Feb 2007, Chris McCormick <chris@mccormick.cx> wrote: > On Mon, Feb 12, 2007 at 09:37:38AM +1100, Janeene Beeforth wrote: > > Look further into the games development, and you find that the *tools* > > used to produce the games (stuff like havok, gamebryo, etc) will only > > produce games for Windows or Windows consoles. This means that the > > developers of the game get tied to a specific OS by the tools that they > > feel are required to be able to develop the game. > > Anecdotal evidence to the contrary; I was doing some contract work > for a USA company on a video game last year, and was faced with the > ridiculous situation where their entire toolchain was built from FOSS > parts, but I had to run it under Wine because they had undertaken the > immensely laborious task of porting the whole stack to Windows, instead > of just building the ROM under a much cleaner, more stable Linux-based > development environment. Considering that so many commercial games have their server counterparts working on GNU/Linux, how hard would it be to have the clients working as well? -- "The thing he [Bill Gates] realised about the windows was this: because they had been converted into openable windows after they had first been designed to be impregnable, they were, in fact, much less secure than if they had been designed as openable windows in the first place." - Douglas Adams
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