On Tue, Feb 13, 2007 at 12:19:08PM +1100, Sridhar Dhanapalan wrote: > Considering that so many commercial games have their server counterparts > working on GNU/Linux, how hard would it be to have the clients working as > well? That really depends on the implementation, libraries used, etc. It's impossible to quantify that with a general answer, except to say that it would be possible with some games. Best, Chris. ------------------- chris@mccormick.cx http://mccormick.cx
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