[LC++][OT] Which structure to choose

Torsten Rennett Torsten at rennett.de
Mon Feb 26 19:34:12 UTC 2007

Hi Julien,

On Sunday 18 February 2007 20:26, Julien Claassen wrote:
> Hi all!
>   I'm still working on a console-based UI-library and I wonder in which
> structure to store my screen-objects. Each object derives from a common
> base. I want to be able to do the following:
>   1. Probably search through all elements for a given word or whatever.
>   2. move down/up left/right. So If i'm in row 1/column 13 and press
> cursor down, the cursor is positioned on the element, which is placed in
> row 2/column 10.
>   Any good idea, an example, where someone had to solve a similar
> problem?

Did you consider to use ncurses?

There's also a C++ API:


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