From jsbragg at scriptforge.org Sat Oct 21 09:50:55 2017 From: jsbragg at scriptforge.org (Scott Bragg) Date: Fri, 20 Oct 2017 22:50:55 +0000 Subject: [Taslug] Hobart October Meetup - Saturday 28th - Digital Filters in Lua Message-ID: <7e268d760537d760d319c1c1201d4fa3@scriptforge.org> Hi LUGgers, You read that correctly, Hobart's next LUG meetup is Saturday 28th October. The days are getting warmer so turn up with lunch between 1-2pm and we'll kick off with the talk at 2pm. This month we head back into Lua development land with Peter Billam telling us how he is making digital filters with Lua. Venue: Hobart Makers HQ - Kickstart Arts center, St Johns Road New Town When: Saturday 28th October, from 1pm Agenda: 1pm - Turn up, chat, show gadgets, ask for support, eat lunch 2pm - Peter Billam - Digital Filters and digitalfilters.lua: In which Peter finally works out how to translate an analog frequency-response into the digital domain, and another Lua module makes its appearance on the world stage. Next month: LUG in the pub, gadgets and lightning talks. -------------- next part -------------- An HTML attachment was scrubbed... URL: From henry.it.ltn at gmail.com Fri Oct 27 14:23:43 2017 From: henry.it.ltn at gmail.com (Henry) Date: Fri, 27 Oct 2017 14:23:43 +1100 Subject: [Taslug] Launceston Taslug October Meeting Message-ID: Hi Luggers, Sorry about the very late notice, but it has been a very busy couple of weeks. Any way there is a meeting happening tomorrow (Saturday 28th of October) starting at 2:00pm. This month in Launceston following on from last month?s meeting we are going to be talking about the types of open source tools that are available to use in all aspects of game development. From planning and designing, to asset development, coding, testing and deployment. Along the way we will look at some of the implications of choice of tools, and how it may influence stages further down the development pipeline. Henry ? )